Computational Creativity is the art, science, philosophy and engineering of computational systems which, by taking on particular responsibilities, exhibit behaviours that unbiased observers would deem to be creative. As a field of research, this area is thriving, with progress in formalising what it means for software to be creative, along with many exciting and valuable applications of creative software in the sciences, the arts, literature, gaming and elsewhere.
The ICCC conference series organized by The Association for Computational Creativity since 2010 is the only scientific conference that focuses on computational creativity alone and also covers all aspects of it.
ICCC 2015 took place June 29 – July 2 in Park City, Utah, USA, on historic Main Street at the Treasure Mountain Inn. The conference was a great success, with 41 excellent contributed talks, a keynote, and a lot more!
The full proceedings of the ICCC 2015 conference are available for download as a single pdf file (~100M):
Session 1: Creative Autonomy
Session 2: Evaluation in the Arts
Session 3: Creative Mechanisms (Chair: Oliver Bown)
Session 4: Language
Session 5: Evaluation of Creativity
Session 6: Musical Interaction
Session 7: Conceptual Blending
Keynote (Chair: Michael Cook)
Machine Improvisation on a Human-Authored Script: Beyond Versu (Abstract), Emily Short
Session 8: Visual Arts
Session 9: Games, Music and Cocktails
Session 10: Creativity Support
Session 11: Imagination and Curiosity
Session 12: Short Talks (Chair: Michael Mateas) [note: these abstracts are not part of the peer-reviewed, formal proceedings]
Session 13: Co-creativity
Session 14: Language (Chair: Frank van der Velde)
ICCC 2016 will take place in Paris.
The Art of Computational Creativity. An edited transcript of a panel discussion on “Computational Creativity and the Arts” from the Fifth International Conference on Computational Creativity serves as the prompt to a discussion of meta-level issues in the field of computational creativity.