art:computer-art
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| Ambos lados, revisión anteriorRevisión previa | |||
| art:computer-art [2015/02/18 16:31] – [Propuestas teóricas] Joaquín Herrero Pintado | art:computer-art [2015/02/18 16:37] (actual) – [Bibliografía] Joaquín Herrero Pintado | ||
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| Línea 49: | Línea 49: | ||
| ====== Bibliografía ====== | ====== Bibliografía ====== | ||
| - | **Candy, Linda; Ferguson, Sam // | + | **Candy, Linda; Ferguson, Sam // |
| >explore the boundary between the digital arts and interactive experience design. | >explore the boundary between the digital arts and interactive experience design. | ||
| - | **Eftekhar Shirazi, Manuchehr //Teorías estéticas de los mundos virtuales//, | + | **Eftekhar Shirazi, Manuchehr //Teorías estéticas de los mundos virtuales//, |
| > | > | ||
| >Este estudio nos permite poner de manifiesto las características artísticas y estéticas del arte de los nuevos medios, tomando la estética como herramienta de análisis del arte multimedia y demostrando la naturaleza de la estética de los mundos virtuales, a la vez que proponemos una nueva teoría estética del Computer art. | >Este estudio nos permite poner de manifiesto las características artísticas y estéticas del arte de los nuevos medios, tomando la estética como herramienta de análisis del arte multimedia y demostrando la naturaleza de la estética de los mundos virtuales, a la vez que proponemos una nueva teoría estética del Computer art. | ||
| Línea 65: | Línea 65: | ||
| >This chapter examines the socially constructed responses that emerge through interaction with works designed for collective experience. The focus here is on the moments of creative spark that emerge between people as they mutually engage through collective art forms. These art forms exploit digital social infrastructure to create socially empowering public digital art forms where the emphasis is on the enjoyment of being creative together rather than art per se. | >This chapter examines the socially constructed responses that emerge through interaction with works designed for collective experience. The focus here is on the moments of creative spark that emerge between people as they mutually engage through collective art forms. These art forms exploit digital social infrastructure to create socially empowering public digital art forms where the emphasis is on the enjoyment of being creative together rather than art per se. | ||
| - | **Lopes, Dominic // | + | **Lopes, Dominic // |
| > | > | ||
| >The book begins by using two conceptions of computer technology to distinguish what may be called “digital art” from “computer art” and to then argue that digital art is not an art form. | >The book begins by using two conceptions of computer technology to distinguish what may be called “digital art” from “computer art” and to then argue that digital art is not an art form. | ||
art/computer-art.1424277095.txt.gz · Última modificación: por Joaquín Herrero Pintado
