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art:computer-art [2015/02/18 16:31]
Joaquín Herrero Pintado [Propuestas teóricas]
art:computer-art [2015/02/18 16:37]
Joaquín Herrero Pintado [Bibliografía]
Línea 49: Línea 49:
 ====== Bibliografía ====== ====== Bibliografía ======
  
-**Candy, Linda; Ferguson, Sam //​Interactive Experience in the Digital Age - Evaluating New Art Practice//, Springer 2014**\\+**Candy, Linda; Ferguson, Sam //​Interactive Experience in the Digital Age - Evaluating New Art Practice//, Springer 2014**
 >explore the boundary between the digital arts and interactive experience design. >explore the boundary between the digital arts and interactive experience design.
  
-**Eftekhar Shirazi, Manuchehr //Teorías estéticas de los mundos virtuales//,​ UNED 2014**\\+**Eftekhar Shirazi, Manuchehr //Teorías estéticas de los mundos virtuales//,​ UNED 2014**
 >​http://​e-spacio.uned.es/​fez/​view.php?​pid=tesisuned:​Filosofia-Meftekhar >​http://​e-spacio.uned.es/​fez/​view.php?​pid=tesisuned:​Filosofia-Meftekhar
 >Este estudio nos permite poner de manifiesto las características artísticas y estéticas del arte de los nuevos medios, tomando la estética como herramienta de análisis del arte multimedia y demostrando la naturaleza de la estética de los mundos virtuales, a la vez que proponemos una nueva teoría estética del Computer art. >Este estudio nos permite poner de manifiesto las características artísticas y estéticas del arte de los nuevos medios, tomando la estética como herramienta de análisis del arte multimedia y demostrando la naturaleza de la estética de los mundos virtuales, a la vez que proponemos una nueva teoría estética del Computer art.
Línea 65: Línea 65:
 >This chapter examines the socially constructed responses that emerge through interaction with works designed for collective experience. The focus here is on the moments of creative spark that emerge between people as they mutually engage through collective art forms. These art forms exploit digital social infrastructure to create socially empowering public digital art forms where the emphasis is on the enjoyment of being creative together rather than art per se. >This chapter examines the socially constructed responses that emerge through interaction with works designed for collective experience. The focus here is on the moments of creative spark that emerge between people as they mutually engage through collective art forms. These art forms exploit digital social infrastructure to create socially empowering public digital art forms where the emphasis is on the enjoyment of being creative together rather than art per se.
  
-**Lopes, Dominic //​Philosophy of Computer Art//, Routledge 2010+**Lopes, Dominic //​Philosophy of Computer Art//, Routledge 2010**
 >​[[http://​aesthetics-online.org/​articles/​index.php?​articles_id=40|From the Author’s Perspective:​ A Philosophy of Computer Art]] >​[[http://​aesthetics-online.org/​articles/​index.php?​articles_id=40|From the Author’s Perspective:​ A Philosophy of Computer Art]]
 >The book begins by using two conceptions of computer technology to distinguish what may be called “digital art” from “computer art” and to then argue that digital art is not an art form. >The book begins by using two conceptions of computer technology to distinguish what may be called “digital art” from “computer art” and to then argue that digital art is not an art form.
  
  
art/computer-art.txt · Última modificación: 2015/02/18 16:37 por Joaquín Herrero Pintado